Tuesday, July 8, 2014

Boss Monster #2



Pixil, the lovelorn skeletal adventurer
who is doomed to wander the realms
until he wins the affection of a
long dead princess.




Another Boss Monster. This poor guy keeps trying to save a long dead princess from a forgotten age.

Special abilitiles will revolve around various gadgets.

The core "classes" or "roles" for the game will be the holy trinity (warrior/ archer/ wizard).

I have rules in place for six more "roles", but I will focus on the primary three in the first game book.


Monday, July 7, 2014

Boss Monster

Work has begun on my side project, a role playing game where the characters never miss, and wade through hordes of enemies in search of glory, riches, or arcane knowledge.

Boss monsters will prove more challenging, and will have unique special abilities.

I made this image using Manga Studio 5 and a set of custom nibs and brushes from Frenden.

Tuesday, July 1, 2014

Random Wizard Comic #6 is up

The sixth comic is now up on RandomWizard.com.

In this episode we make light of the idea that adventurers continue to risk their lives even after they amass small fortunes early in their "careers".

Also, the whole "railroading" thing.

I always enjoy low level adventures, when the players don't have a lot of agency, and certainly not much in the way of riches. I notice that some DM's try to adjust for player wealth by inflating the cost of everything. Having village children reveal the only method for getting past a chokepoint for 100 gold coins is not the answer.

Saturday, June 28, 2014

"Thrown Bones" player reward cards are available for purchase.



I have been working on this for a while now, and I received my "proof"deck today!

The cards are available for purchase via "print on demand" from RPGNow.

Random Wizard Store

The cards are for any time you want to reward a player for, well, anything you think deserves a reward. The player hangs on to the card until it is used, or optionally, just takes the printed experience point value on the card.  The rewards range from small 5% dice roll bonus all the way to meta-game stunts like drawing a door on the map or hitting another player with a card to disarm an opponent. 

Sometimes it feels like forever between character levels. Use these cards to reward your players during that seemingly endless gap. The cards are all "one time use", so there is little danger that they will disrupt your game through their use. 

Did I mention that they were designed with system nuetrality in mind. The stated values and effects should work with most game systems.

Saturday, June 7, 2014

Random Wizard #3 "soft launch"

You know I'm right... right?
The third comic is up, sort of. It won't move to the front page until tomorrow, but you can still get to it through the navigation arrows I think.

This comic deals with and pokes fun at the the trials and tribulations that come with working collaboratively in general, and more specifically chronicles a real life exchange that took place between Mundi and I when we were working on "Meckwick's Challenge".  I wonder if he ever got around to patching that hole in his wall.

You can find the comic here: www.Randomwizard.com

Sunday, June 1, 2014

New "Random Wizard" comic up.

What does a monster have
to do to get a little privacy
around here? 
Check it out at RandomWizard.com

The idea for this one came from discussions online about how monsters get their money. I would think from robbing, looting, minting their own, or even from just being where stuff was left over from the past. Clearly I am not being imaginative enough about this, because the idea that gold coins and gems are essentially just "umber hulk" dung was pretty popular.

We are contemplating releasing two comics a week. This could work as I have summer coming up and I am making more that that amount now, but I work for a charter school and my summer is "crazy short".


If we decide to do this, you will be the first to know (well, first after "us", and provided that you are the first person to read the announcement post, and also if I get a post out before Mundi, and given that his blog is established and exponentially more popular than mine the odds of you knowing first are pretty slim). Ahhh, let's not get hung up on being first. You will be "some ordinal number of knowing", and that's still pretty good.






Monday, May 26, 2014

Random Wizard Comic Is Go.

Hapless Fighter from the 4th comic

I am happy to share that over 1000 copies of the One Page Dungeon Crawl/ One Page Dungeon Shamble/ Drinking Buddies have been downloaded through RPGNow. This was my secret benchmark that I never figured I would reach, but told myself that If I somehow did I would make a weekly web comic with my old buddy Mundi from the Random Wizard blog. I have like ten "in the can" so I'm not too worried about falling behind any time soon.

We will release a new comic every Sunday.  If you liked the One Page Dungeon stuff then you should like this too. 

If you hated the One Page Dungeon stuff then this is completely different and you will probably like this in spite of the garbage I threw at you before. 

If you thought the One Page Dungeon things were just so-so, then don't worry, the comic is like "ten times better". 

All kidding aside, you can check the comic out at RandomWizard.com